The third artifact cyclopean
Timeframe: 60 minutes
Difficulty: hard
If you have everything in this area have researched the story, or early next want to follow, then marched all the way back to the beginning room. This opens the door cyclopean near the dwarf corpse and take the path east into attack. They expect you the first Grolmen opponents of the game. These are available in two versions: the undead and ghosts. Kill the latter necessarily first, because their attacks nerves, but they have little life energy.
At the next intersection you can either continue toward the northeast and an amoeba, plus a large emerald spider kill or equal to the south to the next area marching. You recognize this fact that there is a map there, just as in the adjacent area. Course you can not, but it encountered other fire spirits, Wühlschraten, Emerald spiders and of course many Grolmen. Verfahrt both tactically as before and is struggling through you, until you again in the very large area arrived, too.
There is it in the first T-junction to the west and open the cracked wall by using the winch. Thus it paves a shortcut back to the workshop, you'll probably also need: A battle against four ghost fire is imminent, or more precisely the north of the T-junction of view. Again the ghost appear only if its third cyclopean artefact in the middle of the area to close.
Do you have the artifact, either after a hard fought battle with several escape attempts ergaunert, then goes back to the beginning of their hall. In addition to the dwarf corpse a staircase leads upwards to the second floor. Uses this path and you come to the third cyclopean door.
Previous-Chapter 8:Depths of Grundlur- A)The first and second cyclopean artifact
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