Saturday, March 14, 2009

Drakensang walkthrough- Chapter 3: Moorbrücker swamps- A)The undead-plague

Previous-Chapter 2: Ferdok- D)The Liberation Dranors
Next- Chapter 3: Moorbrücker swamps- B) An elf in Need

Timeframe: 75 minutes
Difficulty: hard

Walk straight ahead and you just automatically saves a dealer before his execution. After marching a few steps further and enter the inn in front of you. Talk with the best landlord and all his guests, primarily with the front hinhustenden Streunerin. Leave the inn and walk to the northwest. Militiaman TORFL will bring you from one point to warn that it now an area populated by undead enter.



It takes not too long until you Rufus the undead undead together with a mule entgegenstolpert. While Rufus easy prey for your troops should be the mule is significantly stronger. This is not the withdrawal of life-energy per hit crucial, but the number of wounds, which it suffers.

To at least one fight against Rufus and the animal while out of the way to go, if you use right after the break as long run, until you just Rufus and the mule followed zurücktrabt. Then you can look after each other to take care of the two, with her mule your best forces mobilized.


If both undead dead right, it immediately looks at the card: You should have a small island with three firs see. Run this from the north and follow the road bend to the west. Your stoßt so at the grave of Valonion where Rakorium along with his second, fortunately still alive, staying novices. There follow two more battles against the undead, which is by far not as strong as those two, which it has previously done musstet.

Continue north-west lie the ruins of the temple and the origin of the undead army "buried". The ruin is spread over several narrow paths to reach. On each sneak some undead around to it one by one as the first fight. In addition, you'll see on the three graves in front of you is green glowing skulls, which are using a Fernangriffes need to destroy. Otherwise, new slurp Undead herbei what immediately following the final battle more than likely disrupt.

Are the three green skulls away, then begebt you directly to the temple ruins. After a short sequence did her a good ten Necromancers and Undead at the neck. However, these and do not move as long as you do not come too close or attack it. Uses therefore Ranged and shoots an undead from a distance by. NOT running against him, but waits until he comes to you. If you catch one of the archers, so you have to hide behind a wall, but otherwise moves the archer not.



Only when this trick with her all the undead from the reserve lured and killed you, then you are devoted to the Necromancer. The couple has a peculiar spells ready, but his defense is not very spectacular. If he is alone, you should defeat him quite easily and all your colleagues, if appropriate, a lose in the fight. This is incidentally not a big problem when it comes to the distribution of experience points: This will also ko lost colleagues. If the necromancer in any case history, then loot his belongings and goes back to Rakorium. Reported to him and he gives you equal to the next order, namely a couple of ingredients for a potion to find.


2 comments:

the editor said...

hint for this area. 2 of the tombs you can not open because they are a sub quest. You will get the sub quest after you rescue the town witch from one of the tombs. She will give you a second cleanse the tombs. the thief in the tavern has the other key. she has a quest. tell the truth id like to leave her to her fate for shes a low hoe.

Chews said...

Hi.. forgive my stupidity, but how does one pay the 27 ducats to the dead guy to release Thayla?

Thanks.. I think a few brain cells died.. sorry about that.. 8o)

Chews