Sunday, March 15, 2009

Drakensang walktrough- Chapter 8:Depths of Grundlur- A)The first and second cyclopean artifact

Previous-Chapter 7: Murolosch- D)The fight against Aldessia

The first and second cyclopean artifact

Timeframe: 60 minutes
Difficulty: hard

Walk east down the stairs and a dwarf Spirit gives you the job, after an amulet to search. Examining then the corpse of the dwarf and take the artifact to cyclopean you. Goes to the cyclopean doors towards the northwest, which is due to the artifact will automatically open.



At the crossroads following their marching straight and comes to a small workshop. Merkt euch their position, because if you later once in front of a fleeing enemy superiority, then this latest desist here from you. Returns around and take in the way the left corner to the east.

Their encounter some spiders, until you again at an intersection in one direction have to decide. Works south until you begin to Amöbennest before and kills all amoebae, which you can find. Ensure that it really any of their carcasses were investigated: The majority of these Viecher leave valuable potions.

Returns to the last intersection and aiming their way to the east. Once the course ends, keep left and you inevitably stoßt six Wühlschrate. These are indeed not easy to defeat, especially since you are in a possible escape route in the spiders will see. Therefore quietly consumed one or two healing potions to fight without a break to exist.



Then comes an even tougher chunks for you to: At the end of the aisle you come into a room and see on the floor next cyclopean artifact lie. Take this yet, but only read further: Once you have the artifact to be close to that three very strong diving fire ghost right behind you on. They attack you with fire spells, it is not only a lot of damage, but also your party in fire. Similar to the dragon at the end of the penultimate chapter, on the other hand, help in ointments, but this is the damage the larger problem.

Should you, in fact, no country in this fight, then there are two possibilities. First option: train your troops and sets everything on physical strength and energy of life, that you have the necessary stamina. Second option: right after fleeing fighting blindly back to the beginning of workshop. Ignore both the spiders and the Wühlschrate, which of you is empty aisles swept again inhabit.

As I said: Once you've reached the shop, leave all of you from enemies. Fight you again to the front of the fire spirits. This brings to a new experience points and the other a tactical advantage. Would you the ghost right after their appearance matter, then would you with your back to the wall are. But if you take the same flight and return, then there are the ghosts in the inferior position.

Moreover, the great advantage of a long corridor, which Ranged relatively safe place to rear and the use of melee as a blockade. Last note: As soon as a fire spirit dies, he explodes and adds the last time you harm, albeit not quite as strong as it looks after the fireworks. If all these tips and your strength is still not enough, then you can flee again: After this, no new opponents on the way up to the workshop appear.



Have you done everything and the cyclopean artifact in your luggage, then come back to. There, where her little detour to the right and immediately turn left have to run, you can still left the ramp upward march. You get to an impasse with amoebae, where it also a few healing potions can elicit. Moreover, at the very end of a box on the floor, their contents more than is worthwhile. The only small stumbling block on the way back dive to four new Wühlschrate.

5 comments:

DKSA said...

Learn English before writing a walkthrough plz!

kamal said...

@DKSA-

And you sir please learn to read all the posts before commenting. It's not my English that is bad, it's quite good to be honest, it's the Google translation that is bad. If only you had read the introduction post of the walkthrough, you would have understood.

the editor said...

leave kamal alone or I will hunt you down and throw shoes at you!

the editor said...

Hint for this area:
you have to find keys to open each of the doors. after you get the first key your shield will help open the locks. their are two hard parts in this area. from the last door. the miner says he hid a key the key in in an area which the walls are controlled by switchs. as soon as you hit one switch the wall will open one area and close another. It was a pain in the wazit. the area is shaped like a box. with four lever comnination locks,the first lever we will call 1.the lever to your left well call 2. the lever to the right well call 3. lever to the right of that well call 4.lever 3 and 4 control the last door.im gona replay the game and update with the correct combo. On this map, the area in the center hall way launches fire balls at who ever in the hall. i tried to find a trap box for it but it does way to much damage to search the area. The only hint i can say toget around it is when you get to the are undead minion will start to come from around he corner from another room and the fire balls will attack them, rush them and while they take most of the blast and run in the room they just came from. I made it through with my entire party took some damage though. Hint dont think you can run back out the same way you came in. if you want to risk it save first.

kamal said...

@the editor-

You're awesome man.....thanks for the support