Sunday, March 15, 2009

Drakensang walktrough- Chapter 4: Blood Mountain-D)The castle ruins

Previous-Chapter 4: Blood Mountain- C)The destruction of the protective shield

Next-Chapter 4: Blood Mountain-E)The fight against Kastan Wagnitz

The castle ruins

Timeframe: 60 minutes
Difficulty: hard

After a successful battle to have their happiness is not the whole way back to run: If your dance space in the north leave, the game automatically jumps just before those mountain to climb it should be. The witches are grateful to the bargain and provide you with some water and a wild boar as comrades to the entrance of the castle ruin. On the way there only as swarms of enemies, but thanks to it quickly defeated the boar.



Inside the castle ruin her run so far, a small camera to travel the site reveals a winch. Now you have two options: Either it is trying to go unnoticed until the heart of the castle ruins to reach, or it packs the usual Rambo-number.

The former is incredibly difficult, not least because all of your characters must be good Schleicher. The trick with just one person to creep and the other to leave, not working properly so, because you after a certain distance, the remaining characters are automatically chase and make even more noise. In addition, you need a good explorer, and disarming traps. Of those, there are massive in the aisles, not only must go, otherwise the cultists to you carefully.



If you Schleicherei to renounce you, then you once before not a big risk: If all the cultists around to it in the room before you see, turn the winch in the southeast and then opens the gate is now open throughout the west. Climbing the stairs and works you from room to room and corridor to corridor to the south before.

Defused all the traps, which it discovered in advance. Eventually it comes to passing a cell in which a magician named Jost sits. If you still have all the cultists fought, then you should incidentally have received a key with which it can liberate the man. Not only that: he is then as a party member, so you do after Ferdok sends to your property.




Then you'll have a few gates and a wooden door open, shortly afterwards it arrived in a cave. Walk straight ahead and follow the left arch running down. Just before the wooden wall you need to actually turn left, before you should, however, the fighting behind the wall conquer, so that you will not come in the way. A few meters later spurtet a second pack of dogs out, then met her quite a surprise an old friend.

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