Sunday, March 15, 2009

Drakensang walktrough- Chapter 4: Blood Mountain- B)The tasks of the three witches and the three witches trees

Previous-Chapter 4: Blood Mountain- A)The clauses of the measuring cup

The tasks of the three witches and the three witches trees

Time Frame: 120 minutes
Difficulty: hard

Now you have quite a latte orders in Baggage: You shall be three further help witch witches and three trees in front of the Inquisition saved. Begin with the witch Alwan, which is in close proximity in the northeast is located. It gives you a bracelet, which for her ex-lover was determined Danos. He finds her very blood in the southeast of the mountain: "Run out and persuades him to either friendly or less friendly way, as well as to the bracelet to wear.



From here, you quickly come to the next witch named Morla: marching their way towards the north and open the big gate. Once you hindurchgeht starts equal to the next battle. This is somewhat difficult because it is the same with five spell spotlights to do. One of them sees something different and is correspondingly greater and persistent. Of the other two with access to a crossbow, but their firepower is not particularly noteworthy. Kill the two first spell schwerttragenden spotlight, then the slightly stronger and finally the two remaining.

After the battle you should scout and a couple of dealers represent. In the north Firniane mourning because her lover Danos their thanks to the witch Alwene to have made frog. You can meet her and try to help, leading to a small side quest without importance and without much effort leads. Depending on the course of the contract you'll have a couple of times between Firniane and frog Danos, who was still in the same place as before, squats, running.



And finally talking about her Morla near the main gate on. Also she has a frog problem, but this time it goes to their loved ones who are always on the same pond would be fun. Take the job, it goes back through the gate and walk right along the walls until you look back to the north. From here you reach the next question mark: This time it was the first witch tree.

The Escape is a witch-tree proceed as follows: As soon as it comes too close, he is captivated by several spotlights attacked. Once again, one of the opponents stronger than the others. If they attack her, a few of them and desist from the tree to take care of you.



The others are at war with the tree, so that first you should umnieten: Even if the nature to defend itself knows it will lose in the long run if you do not quickly intervenes. In addition, run the other spell reflectors forced into the attack radius of the tree and suffer additional damage. Packt any special skills, and you always focused on an opponent at the same time.

Once you have the first tree and frees the toads reached the pond, you will change your job objective. The Inquisition has once again her hand in the game, so you turn right around to the pond to the north side runs and then you spell the spotlights and the Praio-consecrated to oppose it. The fight is relatively easy, not least because you a few toads to help. After your victory is talking with her Knowing that you immediately into the pocket (yuk).

A few steps towards the west is the second witch tree that you just like the first liberated. After running it on the other side of the river again to the east, closest to her question mark vorbeigelaufen are. Once you have before you a steep upward path running west spied, it runs along these reaches the said question marks, where the last witch resides.

Saphira looks its boiler, which is not far away from your position as seen in the northwest, is located. Before you there begebt should put a couple of spells and special skills, some of them you can, thanks to the lab next to Saphira also used.



Marches back down and to the west. Turn as soon as possible, right, so her mountain umlauft and marched north. Again we have question marks on which the position of the boiler indicates short run and a pass swerve right as soon as possible. You reach an almost orphan camp, in which the boiler is located. Take it to you, and marched towards the north, where her on the occasion the third witch tree defended.

Previous-Chapter 4: Blood Mountain- A)The clauses of the measuring cup

3 comments:

Anonymous said...

Side quest. After you save the toad you from the soldiers for Morla. Talk to him. He's hungry. Give him the "firefly meat" from the huge firefly.
It lives across the river from Saphira sorta aimlessly wandering among other fireflys in that corner. No harder to kill then one of them either. The reward? A magic ring.
Big reward and XP for very little work.

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