Friday, October 2, 2009

ANother test

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Thursday, September 24, 2009

Test post

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Sunday, March 15, 2009

Drakensang: The dark Eye complete walkthrough- Index

Index for complete English walkthrough of Drakensang: The Dark eye

Introduction,General Tips & Tricks












Once again, all thanks and credit to gameswelt.de, for their original German walkthrough, translation of which is posted here. Comments are welcome.

Drakensang walktrough- Chapter 10: Mountain Drakensang- C)The last fight against Malgorra

Previous-Chapter 10: Mountain Drakensang- B)The two portals

The last fight against Malgorra

Timeframe: 10 minutes
Difficulty: Moderate

Malgorra is of course nowhere near defeated, it would be too easy. But even in its hydra-like appearance is the good woman not quite so hard to crack, as it seems. All those who up to that time as potions and the like have long hoarded, can now breathe a sigh of relief: now use the stuff without remorse, because if the 1200 life points from Malgorra away, then the game ended.



Malgorra is even more monster than as a sorceress Nahkämpferin. Its fire attack is the most dangerous of all, because they are all characters in their immediate surroundings umhaut, inflames them and of course damage. Ranged therefore have nothing in their area to search. Respect in this context that, according to a different position when Malgorra somewhere else teleports.

In between diving every now and again a couple of opponents, as there would be a few skeletons, an emerald spider, magical skeletons, scorpions and a stone golem. The latter occurs only at the end in appearance when Malgorra only very little energy is life. At this time you concentrate entirely on Malgorra, their defeat only a few seconds away. Otherwise is the motto: First off with the Gegnerkleinkram, which disrupts only. Netter suffer this way Malgorras fire at enemies attack the same damage as you.



After each 400 life points loses Malgorra one of their heads, may also be revived fallen characters. Avoid under all circumstances, but that one is dying to the ground. Healed primarily with water, simply because it is significantly faster. Otherwise, use your favorite skills and not simply let loose: Malgorra state assets has more than strength. In other words: If you the way to the mountain peaks were well informed about you, then you should take the lady can easily defeat.

Previous-Chapter 10: Mountain Drakensang- B)The two portals

Drakensang walktrough- Chapter 10: Mountain Drakensang- B)The two portals

Previous-Chapter 10: Mountain Drakensang- B)The path to the Dwarf camp

The two portals

Timeframe: 75 minutes
Difficulty: hard

The second topic is in the southeast of the area. The road is not hard to find, but you need to necessarily all on the map visible enemies before killing them. Sometime wide path goes from a narrow path right at the end of their second portal from afar to see dürftet.



True, there will be dramatic, only if it zusteuert to this: From now teleport constant opponent from the portal and also come from further north herangestürmt. Therefore: Destroy the portal without further ado, and then flees back to the dwarfs. From there you can find the enemy immense volume, consisting of several cultists, giant scorpions, Mantra'ke and a total of five (!) Stone golems, the best crack.

Only when only isolated Mantra'ke arrive, it is your way to the northeast and the third and last topic continued. Again, did you not just with young opponents, but also with a stone golem to do. Once you see the portal, then destroys it as soon as possible. But be careful: On the grounds are full of traps, the only way, so it is best left entirely to the edge to topic marches.

Then you should take the defendant without further assistance or Fluchtgedanken defeat. Do not forget the many traps and remains at the same time, as much as possible, moving to the attacks of the stone golems out of the way to go. True, it will be difficult until then: A whole latte Mantra'ke is exactly where you stand in the way, where the passage toward a mountain peak. Escape back to the dwarfs should avoid it this time, because then immerse already killed all the cultists and Mantra'ke again. Uses so busy here hoarded up your potions.



Even then allowed her not blindly rush to the front: If you are a few steps the question mark on the map is approaching, then crawl louder cultists out of the ground. If you leave immediately, and avoids it, you continue the question mark to approach, as long as cultists still remain. Otherwise, it inadvertently crosses a border, after a further troop Mantra'ke heranstürmt to you in the fight against the cultists would disturb sensitive. In addition, it is also in this area only as of traps abound. At best it attracts cultists piece with your Ranged Stückt to themselves rather than to them to run.

Are the cultists history, then steers back to the question mark. Before you see the two steep mountain trails: On the right a few Harpy eagle flutter around on the left is the already mentioned Mantra'ke to force you to. If you are lucky, then at war, the two parties before your eyes. Waiting for the outcome of the fight and kill the surviving Mantra'ke. The right path leads you to a crate, however, the left will bring you closer to the mountain peaks.



Again you have to defend against Mantra'ke, which on top of slightly more than their cousins are. However, they are only four, and therefore relatively easy to defeat. At the summit, followed by an almost suspicious easier fight against Malgorra and a handful of cultists. Take Care first and then to the latter to the former. Save and then click the Adamant, bringing her the final battle einläutet.

Previous-Chapter 10: Mountain Drakensang- B)The path to the Dwarf camp