Previous- Chapter 6: Tallon-D)The road to the dragon
Preparations and the fight against the dragon
Timeframe: 20 minutes
Difficulty: hard
According to the Harpy eagle battle from afar you see magicians Archon Megalon, which you have already met twice since. Before her to him hinlauft: Stores ab! Go to him now that are beautiful friendly and annoyed him, no matter how morally reprehensible views he has. Check out his goods, it sells everything unnecessary in your luggage and pick out the fire as well as healing potions ointment. After he disappeared, have you now for the next battle prepared as follows.

Go to inventory and collect all the fire albums that you have in the backpack of a person. Does the entire quota is now evenly, so your four party members in the ideal case of equal number of albums bear fire. Equip them in the quick dial menu of the best all at the same point. Check out your major and minor healing potions to give each one of them your mages and Ranged. Does the rest of your melee on. Equips these healing potions in quick dialing menu and verfahrt similar with the small healing potions. Finally, it equips all magicians with magic potions and all melee with endurance potions and stamina from the beads. Here, too, agrees to meet her and placed it into the quick dial menu. Of course there should be your most important special skills and healing spells, so as you were previously accustomed.
Save again and now runs the last stretch up to the dragon from. A small intermediate sequence later you'll have horrified to note that of the dwarfs only Arom remains. Once the battle starts, use it with any of your characters a fire ointment. The reason: With a fire you're ointment for 45 seconds against fire resistant, which is a fight against a dragon more than appropriate. As the fire eaters also his hot breath on you letting go, the fire ointment from the first second of your best friend in this fight.

Walk now with your melee up front and all the way to the attacks as often as possible, with special skills. If you the stamina, then take it a pastille of endurance or stamina potion. The magician or the place or is behind the melee and heal / heal as often as magic points allow. Look especially at Arom, her only way of life energy can help.
Are all melee nearing its end, rather then drink one of the major healing potions and healing spells reserved for the Arom. The Ranged or shoot or shoot from far away on the dragon, with the best special skills. If a magician, both the living as well as the magic energy out, then heal him when necessary with a Ranged.
Always Look on the small icons to the left of the character image: A green is positive, a red is negative. A green flame means you are protected against fire. A red flame means you are in flames and lose life energy. General rule: As soon as the green flames of the fire ointment no longer visible and the dragon spitting fire starts to, then use immediately on every party member a fire ointment, if available.
Without this meticulous Gegenstandsnutzerei the fight is nearly impossible to create, but if you diligently protects against fire, the stamina for the use of special skills and prefer to keep up one, two healing potions for the conservation of energy use, then it should be sufficient.

For orientation, we have for our walkthrough fire eleven albums, two major healing potions, two potions, and four LOZENGES stamina up. Overall, we had fire sixteen albums, seven major healing potions, five potions, six LOZENGES stamina and various other potions, we do not need. We have never explicitly such healing items purchased or in the caves after leisure, with the exception of the box at the top, which gives you Arom, and the goods that you sold Megalon. On the other hand, we were very stingy with the water and ointments.
Finally: When the dragon still more than 300 of its original 900 life points had died Arom us away (in terms of what the story has no impact). All other characters, all at level 10, have to fight until the end and survived said tactics were never seriously threatened.
Have you cracked the dragon, you should absolutely investigate him: The boy has a whole pack hoarded weapons, at least for their good money selling them. Talk to Arom and leave the lair of the dragon. Then it travels back to Tallon to the many still unresolved side quests to tackle, or just after marching Murolosch, based on the world map in the far south is shown. Advance: Tallon heard exactly how Ferdok of the rare places in 'Drakensang' to it even after a successful exit of the main quest at any time allowed to visit. Ergo you have with the side quests do not hurry.
Previous- Chapter 6: Tallon-D)The road to the dragon