Sunday, March 15, 2009

Drakensang walktrough- Chapter 7: Murolosch- A)The poisoned Xolgorox

Previous-Chapter 6: Tallon-E)Preparations and the fight against the dragon

The poisoned Xolgorox

Timeframe: 70 minutes
Difficulty: Moderate

Revolves around you, running to the other end of the throne room and says that her wish to leave this. The two marches down stairs and look left. There stands the Zeugwart with which it must speak. Before you do this, however, you should look around a bit: The dealers in Murolosch have send a few weapons on offer in the northeast and make her a mentor to many of the extremely special skills taught.



Have you exhausted your resources, then talk with the Zeugwart. Find a reward of your choice: We chose the garb of the confusion decided to use one of our better Fernkämpferinnen against enemy attacks.

Shortly afterwards hurries Arom herbei: Follow him, and he leads you to a dwarf named Lugosch. You learn that Xolgorox was poisoned. Does your help, and then marched to the left and the stairs down to the south. Turn around and you go through the narrow corridor, where the question mark on the map is to be seen. Talk to the guard that you immediately run to the fungus tunnels.

In this it is running straight ahead and talking with Grimbolosch. The one you describe the mushroom, the Xolgorox for their recovery needs, and you ask the other whether the pests in their cleats like combat. This task, you can safely assume, because her in passing will destroy everything anyway, what about the way you creeps.

Set your path and turn at the first T-junction turn right towards the west. Keep this course until the course to the south and bends into a small space leads. Here aiming left her the way to the east and reaches a large cavity. Run right down the slope. You should now a box and wanted to see a red mushroom. Take it to you and is dedicated to the pest.



For this you'll have all the studs giant scorpions in it. These belong to the middle class, what strength and endurance is concerned. Four to five pieces of them if you can break without a break. Be trimmed to just the studs in the rear corners: Apart from the scorpions just met her emerald harmless spiders and frogs Troll. Revert to finally be back Grimbolosch, he reported on the successful pest control and leave the tunnel.


Previous-Chapter 6: Tallon-E)Preparations and the fight against the dragon

Drakensang walktrough- Chapter 6: Tallon-E)Preparations and the fight against the dragon

Previous- Chapter 6: Tallon-D)The road to the dragon

Preparations and the fight against the dragon

Timeframe: 20 minutes
Difficulty: hard

According to the Harpy eagle battle from afar you see magicians Archon Megalon, which you have already met twice since. Before her to him hinlauft: Stores ab! Go to him now that are beautiful friendly and annoyed him, no matter how morally reprehensible views he has. Check out his goods, it sells everything unnecessary in your luggage and pick out the fire as well as healing potions ointment. After he disappeared, have you now for the next battle prepared as follows.



Go to inventory and collect all the fire albums that you have in the backpack of a person. Does the entire quota is now evenly, so your four party members in the ideal case of equal number of albums bear fire. Equip them in the quick dial menu of the best all at the same point. Check out your major and minor healing potions to give each one of them your mages and Ranged. Does the rest of your melee on. Equips these healing potions in quick dialing menu and verfahrt similar with the small healing potions. Finally, it equips all magicians with magic potions and all melee with endurance potions and stamina from the beads. Here, too, agrees to meet her and placed it into the quick dial menu. Of course there should be your most important special skills and healing spells, so as you were previously accustomed.

Save again and now runs the last stretch up to the dragon from. A small intermediate sequence later you'll have horrified to note that of the dwarfs only Arom remains. Once the battle starts, use it with any of your characters a fire ointment. The reason: With a fire you're ointment for 45 seconds against fire resistant, which is a fight against a dragon more than appropriate. As the fire eaters also his hot breath on you letting go, the fire ointment from the first second of your best friend in this fight.



Walk now with your melee up front and all the way to the attacks as often as possible, with special skills. If you the stamina, then take it a pastille of endurance or stamina potion. The magician or the place or is behind the melee and heal / heal as often as magic points allow. Look especially at Arom, her only way of life energy can help.

Are all melee nearing its end, rather then drink one of the major healing potions and healing spells reserved for the Arom. The Ranged or shoot or shoot from far away on the dragon, with the best special skills. If a magician, both the living as well as the magic energy out, then heal him when necessary with a Ranged.

Always Look on the small icons to the left of the character image: A green is positive, a red is negative. A green flame means you are protected against fire. A red flame means you are in flames and lose life energy. General rule: As soon as the green flames of the fire ointment no longer visible and the dragon spitting fire starts to, then use immediately on every party member a fire ointment, if available.

Without this meticulous Gegenstandsnutzerei the fight is nearly impossible to create, but if you diligently protects against fire, the stamina for the use of special skills and prefer to keep up one, two healing potions for the conservation of energy use, then it should be sufficient.



For orientation, we have for our walkthrough fire eleven albums, two major healing potions, two potions, and four LOZENGES stamina up. Overall, we had fire sixteen albums, seven major healing potions, five potions, six LOZENGES stamina and various other potions, we do not need. We have never explicitly such healing items purchased or in the caves after leisure, with the exception of the box at the top, which gives you Arom, and the goods that you sold Megalon. On the other hand, we were very stingy with the water and ointments.

Finally: When the dragon still more than 300 of its original 900 life points had died Arom us away (in terms of what the story has no impact). All other characters, all at level 10, have to fight until the end and survived said tactics were never seriously threatened.

Have you cracked the dragon, you should absolutely investigate him: The boy has a whole pack hoarded weapons, at least for their good money selling them. Talk to Arom and leave the lair of the dragon. Then it travels back to Tallon to the many still unresolved side quests to tackle, or just after marching Murolosch, based on the world map in the far south is shown. Advance: Tallon heard exactly how Ferdok of the rare places in 'Drakensang' to it even after a successful exit of the main quest at any time allowed to visit. Ergo you have with the side quests do not hurry.

Previous- Chapter 6: Tallon-D)The road to the dragon

Drakensang walktrough- Chapter 6: Tallon-D)The road to the dragon

Previous-Chapter 6: Tallon-C)The Search for the key

Next-Chapter 6: Tallon-E)Preparations and the fight against the dragon

The road to the dragon 


Timeframe: 45 minutes
Difficulty: hard

Returns to the city Tallon: It shows the bridge in the west, which is at this stage of the game should be repaired. Walk into Tallon again to exit and turn south-west behind the gate to the north. Controls the question mark on the map and it reaches to a flourished, running down in the fog and fading path. The starting point to find is the hardest part: It is a steep downward course of the path that you purposefully to the entrance of the dragon Horts leads.



Arom already expecting you. Says that its the key with you, you and opens the large gate. Go through it and opens the box, which offers you Arom. Can extract its contents and running down the stairs. A total of six times you will be attacked by Harpy eagle. But beware: In four cases, new teleport out of nowhere as the way to fight. Thanks Arom and his two henchmen, the degree of difficulty but relatively mild, especially compared to what awaits you at the end.

Previous-Chapter 6: Tallon-C)The Search for the key

Next-Chapter 6: Tallon-E)Preparations and the fight against the dragon

Drakensang walktrough- Chapter 6: Tallon-C)The Search for the key

Previous-Chapter 6: Tallon-B)The Rattelshof

The Search for the key

Timeframe: 60 minutes
Difficulty: Moderate

Dedicated to you the main quest: Localized dotted the road to the north and follows this. Your Prensheim achieved what exactly Rattelshof how to rubble lies. After finally meet her at Gerling, which you immediately continue on the search for a key sends. Shortly afterwards speaks out Arom, who is determined to defeat the dragon.



After all the chatter is running it into the burning village and further north towards the apple tree. Slightly left marches gives her a few steps down and then you keep right. On your way to the question mark on her stoßt several Harpy eagle, which it clearly should conquer stressful than those from the swamps.

In the abandoned ore mine have you on the Southwest corner of the champion. Keep you always right, until you discovered the lab. They marched her to the south and the rising number of paths and stairs down. In between fights her many spiders and a few undead, so all types of opponents, which it already knows.



At the end waiting for you along with two additional skeletal undead mage and Meredin, which also benefited from the magic. Kill the mage first essential, because their attacks are doing really hurt and their life energy is puny small. Thereafter, the other zombies, and finally turn Meredin. If you lose on the road, then quickly run back up almost to the entrance of the mine. At least then make your pursuer returns, you can regenerate it and try again.

Is Meredin dead, ye have sought the key in his hand. Scans on demand the rest of the mine and leave it finally. Gemeinerweise appears on your 


Drakensang walktrough- Chapter 6: Tallon-B)The Rattelshof

Previous-Chapter 6: Tallon-A)A town called Tallon

The Rattelshof

Timeframe: 75 minutes
Difficulty: Moderate

Then you hit the road towards the south and follows the path lying before you. Some passers Goblins and later heard her cries Help: left of you lies a wounded villagers on the ground. Speak to him and help him. Follow the path until you completely destroyed Rattelshof to arrive. A lonely, still living peasant named Ebergrütz tells you that a Wyrm for the disaster was responsible, and gives you the order to kill them as well as the peasants fled to find. These are all optional side quests, which, however, so far as here described, are easy to create and quickly bring experience points.



Controls the path again to the east, until it Parzalon in the fight against two wolves surprised. Help him and tell him. He will lead you to a cave guide, but half way to escape before a horde of goblins take. Kill the goblins and talk again with Parzalon. This time it reached the cave, whose entrance is unfortunately buried. Since your unaided not come here, you are now devoted to the missing farmer.

Marching to the same amount directly to the south and stoßt it directly to a ravine. They allowed her exceptionally negotiate with the goblins. You will be directed to the shaman, which the release of the five porcine peasants demanded. This is not a problem: "Run back to Rattelshof and talking with Ebergrütz, to give you five porcine hands. If you're good enough, you can talk to him, after a successful mission despite the full reward from him to obtain. Otherwise you'll have later, at 25 ducats renounce it or you create with the Goblins.




Did you receive the porcine eyes, then she pushes her straight from the farm, and then stubbornly to the east. Meanwhile, you will of a few wolves attacked: Kill these pigs and start again. Controls the question mark, where the camp of the Goblins is on a direct path and frees the Rattelshof farmers.

Says that her help is needed and the same with them goes back to Rattelshof. Again, talk to her Ebergrütz and reminded him of the missing farmers. Then these are for you spilled the cave entrance free scoop. This you should now pass through but not yet, because the inside lurking Gruftasseln are anything but easy to defeat.

Previous-Chapter 6: Tallon-A)A town called Tallon

Next-Chapter 6: Tallon-C)The Search for the key