Saturday, March 14, 2009

Drakensang walkthrough- Chapter 2- Ferdok- A) The Enlightenment of three murders

Previous-Capital 1: Avestreu- C)Farewell to Avestreu

The Enlightenment of three murders

Timeframe: 90 minutes
Difficulty: Easy

The good news first: Just the first city guard tells you the position of the house where your friend lives Ardo. The bad news: Once you get there you will learn that Ardo and other city dwellers were murdered. You will then be sent Dorkenschmied Barla, Wachhauptfrau of the city. She gives her official functions, enlighten the murders.



Begin your studies in Fuhrmann home: In order to reach this district, you need to run to the east and the Praiosplatz leave. Begebt you to the question mark, meanwhile, you will of a few bandits to pay, which you either nachgebt or alternatively beaten. At the destination, make it the neighbor of the murdered Eelko to. Löchert them with all sorts of questions and get to the tip, the confidence of Eelkos cat Mimi to win.



Run all the way to the northeast and you should by far the cries of a fish saleswoman hear. Asks for a fish and you still get a few salmon remains. Returns to the scene and "talk" to Mimi when you see it. Give her the remains of salmon and followed the beast. It leads you into a blind alley and reveals a plug in the bottom of the brooch Eelko. Take it to you.

Leave the area via the west exit after Ugdan port. At the same amount towards the west it reaches to the second scene, where Sandor Kungor, called Dragon, was assassinated. The cul-de-sac right behind it looks quite devastated, with the exception of a wooden barrel. Zerschlagt and take it to the talisman.

Walk around the building to the front entrance and enter the "Flinke ferrets. Talk to the landlord, the guests and Aline, who Schankmagd. Without success on useful hints leave her building, whereupon Aline you back. She asks, showing her the talisman to it at an impasse had previously found. Go out and seek the third scene in the north of the district on.

On the way there a city keeps you on guard. Interviewed them and they send you to Upper guardsman Tasch man. Locates the new question mark on the map and walk to the said agency. However, you talk with the man Tasch little smarter, so her Ughda port on the south leave.


You are you now back on the Praiosplatz. Just right in the corner is the entrance to the inn "Silberkrug". Enter and goes back to the counter. Talk to the landlord and ask for Forgrimm. The stands right next to you and gets immediately administered to the brew, which you as the landlord Muntermacher her.



Persuades Forgrimm to your party adapter. Leave the inn and report Barla Dorkenschmied report. Shortly thereafter, you will by one of the guards a hint of a secret meeting suggest. The card should apply a question mark in the southeast light, which it now ourselves. Once there, talk about it with the archivist, and shows her the two talismans. Rennt then quickly returned to Furmannsheim and thence to the north east corner of the district. The events themselves and their head over you now allowed through the sewers Ferdoks beat.

 


Previous-Capital 1: Avestreu- C)Farewell to Avestreu


Drakensang walkthrough- Capital 1: Avestreu- C)Farewell to Avestreu

Previous- Capital 1: Avestreu- B) Find the magician Rakorium

Farewell to Avestreu

Timeframe: 15 minutes
Difficulty: Easy

Do you have looted everything visible, then leave the cave and walk to the two novices at the bridge. Then you still collect the reward of Salina from Dranor ensure that you have discovered.


Now you can also Zöllner NAND, the way in the southeast guarded over. If you still want to do side quests, such as the three tests of the thieves guild or the hunt for a wolf pack, so you must do so before it under Ferdok aufbrecht. Once you've Avestreu leave, there is no turning back anymore.


Note- Even though I had stated in my first post of the walkthrough that none of this was my work and that it was only a translation, and had also credited and linked the original German site, some people weren't so eager to read before speak and started commenting that I was lying. So I thought I would write this note here and there in some entries that- All credit to- Gameswelt.de for the original German walkthrough. I just translated it since no English walkthrough was available.

Searching revealed that there was no English walkthrough available for Drakensang. I found one German walkthrough though. I started translating it into English, but then thought of sharing it with all, since no other English walkthrough was available. What you see here, is just the translation of the original German walkthrough. All credits to Gameswelt.de

I didnt't put this note in every post cause it would have cluttered the posts. I assumed that people will read completely before blaming, but turns out some people aren't like that. I've only put it here so that I can share it with people cause there is no other English walkthrough available at the moment. Now I'll put this note in some entries so people dont think I am lying.

Thanks.

Previous- Capital 1: Avestreu- B) Find the magician Rakorium

Next-Chapter 2- Ferdok- A) The Enlightenment of three murders

Drakensang walkthrough- Capital 1: Avestreu- B) Find the magician Rakorium

Previous- Capital 1: Avestreu- A)The Diadem of the Beloved

Next- Capital 1: Avestreu- C)Farewell to Avestreu

Find the magician Rakorium

Timeframe: 60 minutes
Difficulty: Moderate

Scans after work the camp and walk back until you meet again Neilung. From this position, the route leads east to a tunnel in which the champion is looking for magic. Again, you can use the book the quest question question mark green tint, if its the title "Find the magician Rakorium" clicks.

In the galleries themselves do ye north and stoßt initially on a few harmless rats. A few meters later discovered her the bear, which Rhulana at your first meeting said. His strokes are quite strong, so it is certainly a wound or other of them will contribute. Considering that her wounds are weaker: If you are a way of healing has, for example through the magic balm should put this to use during the fight. Otherwise, you should use Rhulanas power stroke, the persistence of energy for something twice as much damage as a simple assault.


Do you have the Bears successfully Paroli offered, then you should bear in that cave good scout: Here are a few skeletons around, which upon close examination reveals a few objects. Even if it sees this as unnecessary, you should put them in order to later sell them.



Marching their way back to the T-junction and follow the road to the west. Opens the door and fighting against you until the robbers cave. There you find not only the missing magic master Rakorium, but also massive destructible barrels and some chests.

Previous- Capital 1: Avestreu- A)The Diadem of the Beloved

Next- Capital 1: Avestreu- C)Farewell to Avestreu

Drakensang walkthrough- Capital 1: Avestreu- A)The Diadem of the Beloved

Previous- Introduction, General tips and tricks
Next- Capital 1: Avestreu- B) Find the magician Rakorium

Capital 1: Avestreu

A) The diadem of the Beloved

Timeframe: 90 minutes
Difficulty: Easy

Marches across the bridge and you will immediately approached by a sergeant. Walk further into the village and it will witness a conversation between a soldier and two jugglers. Then talk with the Queen Salina Gaukler and declares you ready to take the thief to look for their diadems.

Begebt you further north and looking at Runkel Exchange Hauer. You can use its position to the card and the resulting question mark easily. Talk to Exchange tusks, which you send to an inn. This is slightly offset, in the northeast of your current location. Go back and talking with the landlord. The means to know where the alleged thief could Dranor stop. Before you aufbrecht: Talk necessarily Rhulana, which is up just now with the economy still has argued. After a short persuasion, it is you.

Look into the quest book and click on "The Diadem of the Beloved", the sub-item entitled "Feel the Räubernest to" on. Then you oriented in the direction of the green question mark on the map. To do this you'll have a piece to the south and east and the bridge crossing a narrow river. There, you will automatically raised by two novices who are looking for their magic masters. Your explains you more or less automatically ready to help.




Marches on the green question mark against and ignored the warning of the gardists Neilung. Your bound to encounter two wild boars, and a little later two bandits. If Rhulana on your side fighting two battles should not be a problem. Remember: If it a Ranged or even a magician are, then you do more in the background. Attacks from afar, and / or heals Rhulana, which is useful as Nahkämpferin turns. When question marks arrived, learns her Dranor know. Help him immediately from the quagmire, but even this battle you should not headaches.

Previous- Introduction, General tips and tricks
Next- Capital 1: Avestreu- B) Find the magician Rakorium

Drakensang walkthrough-Introduction,General Tips & Tricks

Next: Capital 1: Avestreu- A)The Diadem of the Beloved

Introduction


While playing this incredible game, I realized that I needed help in going through a difficult mission in-game. Searching revealed that there was no English walkthrough available for Drakensang. I found one German walkthrough though. I started translating it into English, but then thought of sharing it with all, since no other English walkthrough was available. What you see here, is just the translation of the original German walkthrough. All credits to Gameswelt.de

General Tips & Tricks

Escape is better than death: It may be a coward, in the midst of a struggle to escape. But in 'Drakensang' worth ... sometimes. Then, namely, if your pursuer sometime off and leave you in peace. The advantage is that you can regenerate and eventually ko lost party members fully heal. The opponents, however, has all its units will be lost, which have killed her already. Ergo, any further contact easier and safer. But beware: In some places the trick does not work, either because of the way back is blocked or the opponents you during the run too much reattach. The relevant agencies, where a flight is worth the best, we have extra solution in the text.

When fights are not wanton: Always the same special skills to use again and again to heal and may be boring, but even in seemingly simple question, you should take the battle to maintain procedure. Sometimes unexpected opponent replenishment and who then added with a broken half-party fights, which has mostly been lost. So: Dear frequently the space bar to pause the game and use all five to ten seconds overview, rather than suddenly the enemy will be crushed.

Increase points regularly distributed: This in itself may not be obvious piece of advice often enough to be mentioned. You feel too weak and can see no country against the monsters, before you stand? Then perhaps you're simply too long, no more increase points distributed. But do not spread evenly, but push each character in a slightly different direction. Ideally, have her a Ranged, a healer and two thick melee. A character should defuse traps and another they can discover. Builds a warrior in terms of charisma and another in blacksmithing, alchemy or Bogenbau. Equal, only the attributes that are related to the constitution and the life energy relate, because characters are weak persistence in the course of the game from the computer more and more exposed and targeted attack.

In addition to quests for training: If the distribution points of the increase is not sufficient, then leave the paths of the main quests and check out a few orders of addition. In our solution, we certainly do not speak at all, but only those that we make in our pass themselves have used. There are lots of jobs, easy to understand and it does not always require great effort, but sometimes just run work. As a reward, there are experience points and sometimes objects or money.

Much collect: This story may toil your life in 'Drakensang' much easier. You must not be any dead animal or ausschlachten each flower by the wayside pick. But you should at least every corpse for their goods and chattels, as well as deprive destroying barrels and crates to loot. Even if you only minutiae einsteckt: Your force may damn much, and the next dealer is the stuff for good money verscherbeln.

Our heroic troops: We have the game mainly with Rhulana, Forgrimm and Gwendala disputed. Our home-made one just like heroine Gwendala runners in the woods and fought diligently with both the bow and arrow. However, we have one more in the direction of missile and the other more structured in the direction of magic. Rhulana and Forgrimm however, always had thicker armor and better weapons, more accurately, and saber Zweihiebwaffen. Naturally, 'Drakensang' with other groups as well or perhaps better solved. But eventually you will be one or the other tactics described by us obvious if you know what they are fighters, we have used successfully.

All credit to- Gameswelt.de for the original German walkthrough. I just translated it (from Google Translate and not by myself) since no English walkthrough was available.

Next: Capital 1: Avestreu- A)The Diadem of the Beloved