Saturday, March 14, 2009

Drakensang walkthrough- Capital 1: Avestreu- C)Farewell to Avestreu

Previous- Capital 1: Avestreu- B) Find the magician Rakorium

Farewell to Avestreu

Timeframe: 15 minutes
Difficulty: Easy

Do you have looted everything visible, then leave the cave and walk to the two novices at the bridge. Then you still collect the reward of Salina from Dranor ensure that you have discovered.


Now you can also Zöllner NAND, the way in the southeast guarded over. If you still want to do side quests, such as the three tests of the thieves guild or the hunt for a wolf pack, so you must do so before it under Ferdok aufbrecht. Once you've Avestreu leave, there is no turning back anymore.


Note- Even though I had stated in my first post of the walkthrough that none of this was my work and that it was only a translation, and had also credited and linked the original German site, some people weren't so eager to read before speak and started commenting that I was lying. So I thought I would write this note here and there in some entries that- All credit to- Gameswelt.de for the original German walkthrough. I just translated it since no English walkthrough was available.

Searching revealed that there was no English walkthrough available for Drakensang. I found one German walkthrough though. I started translating it into English, but then thought of sharing it with all, since no other English walkthrough was available. What you see here, is just the translation of the original German walkthrough. All credits to Gameswelt.de

I didnt't put this note in every post cause it would have cluttered the posts. I assumed that people will read completely before blaming, but turns out some people aren't like that. I've only put it here so that I can share it with people cause there is no other English walkthrough available at the moment. Now I'll put this note in some entries so people dont think I am lying.

Thanks.

Previous- Capital 1: Avestreu- B) Find the magician Rakorium

Next-Chapter 2- Ferdok- A) The Enlightenment of three murders

Drakensang walkthrough- Capital 1: Avestreu- B) Find the magician Rakorium

Previous- Capital 1: Avestreu- A)The Diadem of the Beloved

Next- Capital 1: Avestreu- C)Farewell to Avestreu

Find the magician Rakorium

Timeframe: 60 minutes
Difficulty: Moderate

Scans after work the camp and walk back until you meet again Neilung. From this position, the route leads east to a tunnel in which the champion is looking for magic. Again, you can use the book the quest question question mark green tint, if its the title "Find the magician Rakorium" clicks.

In the galleries themselves do ye north and stoßt initially on a few harmless rats. A few meters later discovered her the bear, which Rhulana at your first meeting said. His strokes are quite strong, so it is certainly a wound or other of them will contribute. Considering that her wounds are weaker: If you are a way of healing has, for example through the magic balm should put this to use during the fight. Otherwise, you should use Rhulanas power stroke, the persistence of energy for something twice as much damage as a simple assault.


Do you have the Bears successfully Paroli offered, then you should bear in that cave good scout: Here are a few skeletons around, which upon close examination reveals a few objects. Even if it sees this as unnecessary, you should put them in order to later sell them.



Marching their way back to the T-junction and follow the road to the west. Opens the door and fighting against you until the robbers cave. There you find not only the missing magic master Rakorium, but also massive destructible barrels and some chests.

Previous- Capital 1: Avestreu- A)The Diadem of the Beloved

Next- Capital 1: Avestreu- C)Farewell to Avestreu

Drakensang walkthrough- Capital 1: Avestreu- A)The Diadem of the Beloved

Previous- Introduction, General tips and tricks
Next- Capital 1: Avestreu- B) Find the magician Rakorium

Capital 1: Avestreu

A) The diadem of the Beloved

Timeframe: 90 minutes
Difficulty: Easy

Marches across the bridge and you will immediately approached by a sergeant. Walk further into the village and it will witness a conversation between a soldier and two jugglers. Then talk with the Queen Salina Gaukler and declares you ready to take the thief to look for their diadems.

Begebt you further north and looking at Runkel Exchange Hauer. You can use its position to the card and the resulting question mark easily. Talk to Exchange tusks, which you send to an inn. This is slightly offset, in the northeast of your current location. Go back and talking with the landlord. The means to know where the alleged thief could Dranor stop. Before you aufbrecht: Talk necessarily Rhulana, which is up just now with the economy still has argued. After a short persuasion, it is you.

Look into the quest book and click on "The Diadem of the Beloved", the sub-item entitled "Feel the Räubernest to" on. Then you oriented in the direction of the green question mark on the map. To do this you'll have a piece to the south and east and the bridge crossing a narrow river. There, you will automatically raised by two novices who are looking for their magic masters. Your explains you more or less automatically ready to help.




Marches on the green question mark against and ignored the warning of the gardists Neilung. Your bound to encounter two wild boars, and a little later two bandits. If Rhulana on your side fighting two battles should not be a problem. Remember: If it a Ranged or even a magician are, then you do more in the background. Attacks from afar, and / or heals Rhulana, which is useful as Nahkämpferin turns. When question marks arrived, learns her Dranor know. Help him immediately from the quagmire, but even this battle you should not headaches.

Previous- Introduction, General tips and tricks
Next- Capital 1: Avestreu- B) Find the magician Rakorium

Drakensang walkthrough-Introduction,General Tips & Tricks

Next: Capital 1: Avestreu- A)The Diadem of the Beloved

Introduction


While playing this incredible game, I realized that I needed help in going through a difficult mission in-game. Searching revealed that there was no English walkthrough available for Drakensang. I found one German walkthrough though. I started translating it into English, but then thought of sharing it with all, since no other English walkthrough was available. What you see here, is just the translation of the original German walkthrough. All credits to Gameswelt.de

General Tips & Tricks

Escape is better than death: It may be a coward, in the midst of a struggle to escape. But in 'Drakensang' worth ... sometimes. Then, namely, if your pursuer sometime off and leave you in peace. The advantage is that you can regenerate and eventually ko lost party members fully heal. The opponents, however, has all its units will be lost, which have killed her already. Ergo, any further contact easier and safer. But beware: In some places the trick does not work, either because of the way back is blocked or the opponents you during the run too much reattach. The relevant agencies, where a flight is worth the best, we have extra solution in the text.

When fights are not wanton: Always the same special skills to use again and again to heal and may be boring, but even in seemingly simple question, you should take the battle to maintain procedure. Sometimes unexpected opponent replenishment and who then added with a broken half-party fights, which has mostly been lost. So: Dear frequently the space bar to pause the game and use all five to ten seconds overview, rather than suddenly the enemy will be crushed.

Increase points regularly distributed: This in itself may not be obvious piece of advice often enough to be mentioned. You feel too weak and can see no country against the monsters, before you stand? Then perhaps you're simply too long, no more increase points distributed. But do not spread evenly, but push each character in a slightly different direction. Ideally, have her a Ranged, a healer and two thick melee. A character should defuse traps and another they can discover. Builds a warrior in terms of charisma and another in blacksmithing, alchemy or Bogenbau. Equal, only the attributes that are related to the constitution and the life energy relate, because characters are weak persistence in the course of the game from the computer more and more exposed and targeted attack.

In addition to quests for training: If the distribution points of the increase is not sufficient, then leave the paths of the main quests and check out a few orders of addition. In our solution, we certainly do not speak at all, but only those that we make in our pass themselves have used. There are lots of jobs, easy to understand and it does not always require great effort, but sometimes just run work. As a reward, there are experience points and sometimes objects or money.

Much collect: This story may toil your life in 'Drakensang' much easier. You must not be any dead animal or ausschlachten each flower by the wayside pick. But you should at least every corpse for their goods and chattels, as well as deprive destroying barrels and crates to loot. Even if you only minutiae einsteckt: Your force may damn much, and the next dealer is the stuff for good money verscherbeln.

Our heroic troops: We have the game mainly with Rhulana, Forgrimm and Gwendala disputed. Our home-made one just like heroine Gwendala runners in the woods and fought diligently with both the bow and arrow. However, we have one more in the direction of missile and the other more structured in the direction of magic. Rhulana and Forgrimm however, always had thicker armor and better weapons, more accurately, and saber Zweihiebwaffen. Naturally, 'Drakensang' with other groups as well or perhaps better solved. But eventually you will be one or the other tactics described by us obvious if you know what they are fighters, we have used successfully.

All credit to- Gameswelt.de for the original German walkthrough. I just translated it (from Google Translate and not by myself) since no English walkthrough was available.

Next: Capital 1: Avestreu- A)The Diadem of the Beloved

Sunday, January 25, 2009

India as a civlization- the absolute melting pot

One of my best friends (yeah I have more than one, like everyone I know) always said I think a little too much. Initially I didn’t believe him, but slowly I realized he was right. I realized that I was actually a believer of Sod’s law. Although what I will write here or in my future posts might not be about how my worst fears came true at the worst time, it was just a nod to the fact (and my friend) that I do think too much. So I thought today, that why only think? Why not write it all somewhere to share with others and to read it later?
But, most of the time, thinking is good, especially if you think healthy. What do I think most of the time? Apart from thinking about my woes (yeah my life sucks, like everyone else’s), most of the time I think about this beloved country of mine, her problems, her future, the enormously complex socio-economic-political system here and her triumphant over these, most of the times in the most strange places.

So I kept thinking this for quite a while. This one day I started thinking about the 1984 anti-sikh riots, read about them and as I pondered more about them, I realized what an extraordinary ability of ‘letting it go’ and ‘be in peace’ India has. About 25 years ago (which I firmly believe, is very little time for civilizations as a whole), Sikhs were massacred brutally after the assassination of Indira Gandhi. Before that (and even after that, for a while), there was insurgency in Punjab and demand for Khalistan. For the people who were born in late 80s and later, there is always this simple image of a Sikh- an admirable, happy-go-lucky, well-built and if in army (and even if not, just in different ways)-serving mother India with all the fervor he has. It would have never occurred to them that whatever happened in Punjab and the riots, were even possible, seeing how friendly and dedicated to the country Sikhs are. Just after 20-25 years, the bond between Sikhs and Hindus and other religions, grows stronger every day in India. If this isn’t the triumph of India’s ability to assimilate all lovingly under her arms and of Indian civilization to be a melting pot for every civilization and of ability of Indian people as a whole, be it Hindu, Sikh, Christian or Muslims, to let go what happened and become one again?

There is this one more example. An Israeli author, Alex Stein, stated that India should free Kashmir. I, obviously as an Indian, disagree with him here. But that’s not what I wanted to discuss. He formed this opinion while backpacking in Kashmir, when he talked to some people there. Now, everyone knows that Jews face some threats in many Islamic states (Remember Daniel Pearl?). Still, Alex stein moved in a country with over a 15 million Muslims and an over-whelming Muslim state of that country without any fear of harm. Would he be doing same in Pakistan? Not I think. (the whole Alex Stein example is from an article from Nirpal Dhaliwal, although the original article was discussing something different). It’s one more example of this simple fact that India is single civilization out of many with a place for absolutely everyone in some way or another. If only India wasn’t in such an unfortunate position geo-politically (surrounded by three 'highly unstable' and 'terrorized' countries and by one increasingly aggressive emerging power is no joke) and if only the British hadn’t done some really unfortunate experiments on this sub-continent and lastly, if only there weren’t some powerful people damaging the country only to keep their power, we would have become mystically beautiful and stable as a country. It’s still a wonder that after so many unfortunate events, we let go them all and stood strong as a country and as a civilization as whole. This is the wonder we discussed above and I firmly believe that it might not solve every single problem we have here, but it will certainly keep us together.